Video Game Review: SteamWorld Dig [PS Vita/PS4]

SteamWorld Dig [PS Vita/PS4]

SteamWorld Dig
System: PS Vita [reviewed], PS4, 3DS, PC, Mac, Linux
Genre: Platformer, Adventure
Developer: Image & Form
Publisher: Image & Form
Price: $9.99 [cross buy for PS Vita/PS4]
Release Date: March 18, 2014 [PS Vita/PS4 release]

SteamWorld Dig is a game that feels so familiar yet so unique at the same time. Dubbed a “hardcore platform mining adventure” by its developers, it plays out like a combination of Spelunky, Terraria and the Metroidvania genre. It also just happens to be a perfect fit for the Playstation Vita.

The game places you in the role of Rusty, a steambot who visits the long-abandoned mining town of Tumbleton (current population: 3) at the request of his uncle. Upon arrival, Rusty becomes determined to dig and dig some more in hopes of finding valuable ore that can breathe some life into this barren town.

SteamWorld Dig [PS Vita/PS4]

Originally armed with just a regular pickaxe, Rusty is eventually able to upgrade his arsenal by finding and selling gems and minerals to the few people in town. By continuing to explore deeper underground, hidden mines and powerups can also be found. These provide new abilities to make traversing the increasingly tricky subterranean areas a bit more manageable. Over time, Rusty can learn how to run faster and jump higher, both of which become quite crucial as the game goes on.

Of course, there is more to the underground than just minerals. There are all sorts of creatures roaming around, as well as some that can be found hibernating within individual blocks. If you manage to wake a creature without destroying it in the process, you can quickly find yourself in a world of hurt. That’s not even mentioning the automated lasers and barrels of dynamite that become more and more common the deeper you go.

If you happen to die, you will lose a large portion of money and whatever ore you happen to be carrying with you at the time. You can still go down and retrieve what you left behind, but you will have to do so with less health. There are certain items that can be purchased to help with the constant up-and-down platforming, including teleporters (which are appropriately expensive, given their worth).

SteamWorld Dig [PS Vita/PS4]

The overall exploration can grow to be downright addictive. As Rusty acquires new equipment, more areas can be traversed, and he can dispatch of enemies more quickly. The constant upgrading of drills and other gadgets brings to light the wonderful Metroidvania aspects of the gameplay. By getting new toys to play with, you can go back to other parts of the mine and get to places that were unreachable earlier. I found myself constantly saying “oh, I’m just going to dig until I get to the next marker”, only to end up playing much longer than I planned.

The game’s design really is terrific, as it leads you into new abilities and gadgets at a perfect pace. The first 10-15 minutes are a bit slow since Rusty can only use a pickaxe, but the game opens up quickly after that. On top of that, every playthrough contains a randomly generated underworld, meaning that every experience will be different.

SteamWorld Dig [PS Vita/PS4]

SteamWorld Dig is relatively short — I completed my first playthrough in just over four hours — but it still manages to have a good amount of replay value. I barely scratched the surface of things to do in my first campaign, and I immediately started a second one to see what I missed before. If you’re a trophy hunter, there are quite a few that will provide you with new goals to hit during each session. Best of all, there’s no filler at all — you pretty much just jump in and play right away.

The game nails nearly everything it sets out to do, but I couldn’t help wanting more. I know that this is a small downloadable title, but the gameplay is so enriching that I would love to find even more areas to explore. There is so much potential here for an even better, bigger game, and I really hope that this isn’t the last we have seen of this world. Still, as it stands, this is one of the biggest early surprises in gaming this year.

9/10

(A copy of this game was provided by the publisher for review.)

Video Game Review: Stick It to The Man! [PS Vita/PS3]

Stick It to The Man! [PS Vita/PS3]

Stick It to The Man!
System: PS Vita/PS3
Genre: Adventure/Platformer
Developer: Zoink Games
Publisher: Ripstone
Price: $12.99 (cross-buy on PSN)
Release Date: December 3, 2013

It seems like every Tuesday there is a fun, new indie title that hits the Playstation Vita. Last week was especially fruitful, as it brought about the strategy RPG, Rainbow Moon, and Stick It to The Man!, a bizarre and oftentimes hilarious adventure from Ripstone.

In the aptly titled Stick It to The Man!, you play as Ray Doewood, a hard hat tester who gets knocked into a coma thanks to a freak accident. His world is turned upside down when he awakens to find a large, 16-foot pink spaghetti arm sticking out of his head. To make matters even stranger, his newfound appendage allows Ray to read people’s minds. This new talent becomes especially useful when Ray finds himself on the run from a mysterious chain-smoking figure known only as The Man. It’s your job to “stick it” to The Man while also saving your girlfriend from his evil clutches.

With dialogue penned by Adventure Time writer, Ryan North, the game’s wacky storyline never ceases to amuse. During my playthrough, I ran across all sorts of people — a pregnant man, a zombie jazz band, a woman with a white teeth fetish, and even Santa Claus himself. Best of all, every single one of these characters can have their minds read. In the creative world of Stick It to The Man!, anything seems possible.

Stick It to The Man! [2013, PS Vita]

The gameplay is a mix of platforming and point-and-click adventure. The platforming parts aren’t all that difficult, although there are a few tricky bits where Ray has to swing past enemies (usually The Man’s henchmen) in order to get to the next area. The adventure elements come into play when Ray needs to use his pink spaghetti arm. The Vita version takes advantage of the system’s touch controls by allowing you to physically touch the areas where you want to use this arm. This is much easier than using the right analog stick, especially since you will be using Ray’s spaghetti arm quite a bit.

Each of the game’s ten chapters are loaded with puzzles, most of which require some sly mind reading to solve. Occasionally, after hearing someone’s thoughts, a sticker will pop up in their thought bubble. Ray can then grab this sticker with his giant arm and apply it somewhere else that might make sense. Certain buildings and other parts of the screen can also be pulled back (again by using the touch screen), revealing more characters and objects that can be used to solve puzzles.

The solutions aren’t immediately obvious, especially since so much of the game’s demeanor is offbeat with seemingly random situations, but they do make sense in the end. There is also a helpful map that points out possible areas of interest, thereby lowering the chances of getting stuck. There were still a few areas where I was seriously scratching my head as to what to do, but a little bit of trial-and-error was usually enough to get me by.

Stick It to The Man! [PS Vita/PS3]

One area where Stick It to The Man! really excels is its overall presentation. The world is set in a beautiful 2D paper environment that has an almost Burton-esque aesthetic. On the audio side, a great deal of attention was put into the voice acting — every single one of the 100+ characters has their own dialogue, all of which is well done. The game’s snazzy jazz soundtrack is also a good fit for the overall style, as is the title screen’s inclusion of the 60s psychedelic jam, “Just Dropped In (To See What Condition My Condition Was In)“.

Now, for all of its positives, there are a couple of minor issues worth noting. For one, on the Vita’s smaller screen it can be occasionally difficult to see the small white outline where a sticker can be placed. There were times where I would waltz right on past an object that I could have used to solve a puzzle, unbeknownst to me. I also noticed some sporadic drops in audio, where the dialogue would cut out for a split second, thereby creating a slight delay. Hardly anything game-breaking, but issues nonetheless.

Since Stick It to The Man! is a cross-buy title, one purchase nets both the Vita and PS3 versions. For fans of adventure titles or just quirky humor in general, this is well worth a look. The 5-6 hour campaign is the perfect length for a title of this nature, and it’s quite easy to pick up and play. There really isn’t anything like it on the Playstation Network.

8/10

 
(A copy of this game was provided by the publisher for review.)