Video Game Review: Crash Team Racing [Playstation, 1999]

Crash Team Racing [Playstation, 1999]

Crash Team Racing
System: Playstation
Publisher: SCEA
Developer: Naughty Dog
Release Date: October 20, 1999

Back in 1999, Crash Bandicoot was still reigning supreme as the Playstation’s mascot. Looking to branch out from the series’ standard platforming games, developer Naughty Dog released Crash Team Racing, a kart racing spinoff very similar to Mario Kart. If you have played a kart racing game before, then you have a good idea of what to expect with CTR. The controls are largely the same and are very simple — the buttons for accelerating, using powerups and the “hop” function are all you really need to know (power sliding is key). The powerups are standard fare — there are speed boosts, rockets that take out the leader, TNT boxes that are dropped immediately behind you, etc. There really is not a lot in the way of originality, but this is not an issue simply because CTR is so well-polished. Naughty Dog took the best elements of previous games in the genre and molded them together to make something that truly stands out on its own.

When I think of kart racing games, I immediately think of multiplayer. Playing split-screen with friends is usually the best way to go with these types of games, and while CTR offers plenty of fun via its battle and versus modes, it really excels in its single player adventure mode. This feature has an absurd amount of depth. You select a character from the world of Crash Bandicoot (Coco, Neo Cortex, Tiny, etc.) and then proceed to race in a variety of worlds while battling bosses along the way. You are given free reign in an open world in which you drive to whatever race you want to participate in. Once you have completed a course’s standard race, new options open up that bring additional replay value to the game: Relic Races and CTR Challenges. The former option requires you to race the track alone in the fastest time possible while smashing crates that temporarily stop time. The latter option puts you in a standard race, but your goal is to find the hidden C-T-R letters while still finishing in first place. Beating all three styles of races for each course provides you with gems/emblems that open up more levels. It really is a lot of fun going through each course while trying to get 100% completion.

Although the graphics shows its age, CTR is still one of the better-looking games from its era. Its kart racing formula is timeless, and even though it is not original in the slightest, it is still a blast to play. In fact, CTR is one of the most well-rounded kart racers I have ever played. I liked this game a lot when I was younger, and I still enjoy it to this day. If you are looking for a simple racing game with surprising depth, I highly recommend Crash Team Racing. You can’t beat its $6 price tag on the Playstation Network either.

8.5/10

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2 thoughts on “Video Game Review: Crash Team Racing [Playstation, 1999]

  1. jsicktheslick says:

    Nice review. After reading your comment on my page I wanted to see if you had written about the game, and sure enough you had! The game must be excellent for it to be one of the most well-rounded racers you’ve played. That’s really saying something!
    I am happy you are still looking at older games for retro reviews as well as current titles. Keep up the great work!

    • Eric says:

      Thanks dude! I love going back to the classics from time to time, and I was surprised with how well CTR has held up over the years. It’s a nice alternative to Mario Kart. Hope you dig it, too.

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