Video Game Review: Dead Space 2 [Xbox 360, 2011]

Dead Space 2 [Xbox 360, 2011]
Dead Space 2
System: Xbox 360 (also on PS3 and PC)
Genre: Survival Horror, Third-Person Shooter
Publisher: Electronic Arts
Developer: Visceral Games
Release Date: January 25, 2011

There is a popular comparison going around that Dead Space 2 is to Dead Space what the film Aliens is to Alien. This is surprisingly accurate.

The original Dead Space was a brutal survival horror adventure that placed gamers in the role of a silent protaganist named Isaac Clarke, who was investigating an abandoned ship with unknown enemies. With Dead Space 2, Clarke is back, but this time he is well-spoken and knows what he is up against. No longer an inexperienced combatant, Clarke is a grizzled veteran who kicks a whole lot of alien ass, not unlike Ellen Ripley from Aliens.

Dead Space 2 takes place three years after the original, with Isaac waking up in the Sprawl, a metropolis built on one of Saturn’s moons. He has no memory of the last few years, and he is still haunted by visions of his long-dead girlfriend. The man has lost his mind, and his disturbing hallucinations impede his progress to stop the latest Necromorph outbreak. In a way, it’s more of the same, but this time Isaac feels better suited to take care of the mess.

Dead Space 2 [Xbox 360, 2011]

The gameplay is more action-oriented, and there are now new weapons to help deal with the catastrophic alien mess. The old, trusty weapons from before are still available, such as the always reliable plasma cutter, but it’s fun to play with new toys such as the Detonator, a proximity mine launcher. Enemies are still defeated by slicing off their limbs, creating gruesome and gory bloodbaths.

The wonderful kinesis/stasis functions are back as well, and they are crucial to the gameplay since weapon ammo seems a little scarce to come by this time. The same weapon upgrade system is in place to help build up Clarke’s skills and abilities.

While the combat is very well-executed, Dead Space 2 really shines with its atmosphere. The game succeeds at creating undeniable tension, and there is always a sense of dread while wandering around the Sprawl. Even locations such as a nursery or a shopping mall are creepy to wander about since you never know what will be around the corner. This overall creepiness is aided by little things here and there to make you jump, such as lights flickering randomly or an alarm clock going off unprovoked, or even just hearing something crawling around in the walls. With the lights out and the volume turned up, this game can be pretty damn scary.

Dead Space 2 [Xbox 360, 2011]

Dead Space 2’s campaign lasts about 8-10 hours, but its “New Game+” feature warrants multiple playthroughs. My first thought after finishing the game was to start a new one, this time using my powered-up weapons from before.

A multiplayer option is unnecessarily tacked-on as well. It offers similar gameplay to Left 4 Dead, as it pits humans versus monsters, alternately switching sides after every round. It is a decent enough feature, but it is pretty basic and the online community barely has a pulse anymore.

Dead Space 2 does everything a good sequel should: it builds upon all that made the original so great, then expands upon that in all facets. The atmosphere is even more tense despite the beefed up weapons, and the core gameplay is damn near perfect. It doesn’t hurt that the game is simply stunning to look at, and gore fans will really get a kick out of some of the new death animations. EA has a great franchise on their hands, and I can’t wait to see where they go next.

9/10

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6 thoughts on “Video Game Review: Dead Space 2 [Xbox 360, 2011]

  1. greghorrorshow says:

    Great review, I agree. Main game is awesome, multiplayer is… average. Having said that if they can tighten up and improve the online side for the next game it could be great.

    As you mentioned it just feels unnecessary here.

    • Eric says:

      Thanks! Yeah, I think there is some potential for a great multiplayer mode, but it just felt tacked-on here. It’s kind of ridiculous that EA is still charging $10 for online access for those who buy it used. The online community is pretty much dead, and I think that’s part of the reason why.

  2. John says:

    Yep, I’m going to have to delve into this game at some point. Hearing Isaac Clarke speak is perhaps what I’m most looking forward to.

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