Video Game Review: Crysis 3 [Xbox 360]

Crysis 3 [Xbox 360]

Crysis 3
System: Xbox 360 [also on PS3 and PC]
Genre: First Person Shooter
Publisher: Electronic Arts
Developer: Crytek
Release Date: February 19, 2013

In a year already loaded with big name sequels (i.e. Bioshock Infinite, Dead Space 3), somehow Crytek’s Crysis 3 got lost in the shuffle. Surely, a big budget first person shooter with gorgeous visuals would manage to snag a large slice of the pie, right? Unfortunately, no, that is not the case here. Instead, Crysis 3 offers more of the same with little to differentiate itself from its superior predecessors.

The story, never a strong suit in this series, is basically a rehash of before. Aliens are still invading the earth, and the evil CELL organization is up to no good. It’s up to the Prophet character and his powerful Nanosuit to save the day once again. Even the game’s setting is familiar; whereas Crysis took place in the jungle and Crysis 2 in New York City, Crysis 3 is set in a jungle in New York City. Yeah.

The plot is absolutely ridiculous and is just there to pad out an already thin single player campaign, which itself can be completed in a mere 4-5 hours. The campaign feels even more linear than Crysis 2, as much of the game’s progression requires following along Prophet’s old comrade, Psycho, from checkpoint to checkpoint. Occasionally there are wide open areas that allow some semblance of freedom, and that is when the game is most fun.

Crysis 3 [Xbox 360]

Using the Nanosuit remains a real treat, as the abilities to use both heavy armor and cloaking features are what sets Crysis apart from other FPS titles. Being able to go invisible for short bursts at a time allows the game to be played stealth-like; this is especially convenient when there are nasty enemies lurking about. The heavy armor feature is helpful, too, for those who just like to go in with a heavy rain of fire.

The biggest addition to Crysis 3 is a bow. At first, this feels like an underwhelming inclusion, and Prophet even remarks as such when he first receives it. However, this is not an ordinary bow; it’s basically an all-in-one killing machine. This new weapon is incredibly overpowered, as it allows Prophet to stay invisible while firing, and it can wipe out enemies from a significant distance. Using the bow almost makes the game *too* easy, and I found myself not even using it unless truly desparate.

Crysis 3 [Xbox 360, 2013]

The actual combat and shooting are solid, and the controls are tight. There are plenty of weapons to choose from, and the enemies are diverse enough to keep things interesting. It’s just a shame that the campaign is a mostly unmemorable affair that never fully utilizes the groundwork laid by the core gameplay mechanics. There are no noteworthy set-pieces as found in the first two games, and it truly feels that Crytek were just going through the motions with this effort.

The multiplayer is extensive and has the ability to be a huge plus; unfortunately, it is nearly dead just three months after its release. I have put in a few hours online, but never saw more than a few hundred people playing at a time. Nearly all of them were playing Team Deathmatch, and several of the other playlists had no gamers at all. That is absolutely sad for such a new release, especially since the stealth/armor mechanics are a refreshing change of pace from the Call of Duty series.

Crysis 3 [Xbox 360]

When you do manage to get into a full game, the experience is enjoyable. The maps are pulled straight from the campaign, and they are big enough to take advantage of all aspects of the Nanosuit. Perhaps the recent price drop will bring in a bigger online community, but I’m not holding my breath.

In a nutshell, Crysis 3 is a visually stunning game — one of the prettiest on the Xbox 360 — but it is a hollow one. This had the potential to be truly special, but the rushed campaign is a huge disappointment and a major step down from the first two games. There is still a competent shooter underneath, but there’s no question that this will be known as the black sheep of the Crysis series.

7/10

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7 thoughts on “Video Game Review: Crysis 3 [Xbox 360]

  1. The Blog of Big Ideas says:

    I feel like every successive game in the Crysis franchise shows a dip in quality.
    Not only was the first in the series a truly remarkable achievement in terms of graphics (I remember it being used to measure whether your personal computer was worth crap back in the day), but the story packed a little more punch, feeling fresh and surprising. In fact, the jungle setting made it a bit more suspenseful and exploring the alien airship was a treat.
    Having just finished Crysis 2 (I’m a cheap gamer, and I wait and wait until titles are worth nothing), I can see why you would think the latest entry just feels like the same old box of tricks wrapped up with even better graphics.

    I find very interesting how games, especially shooters have changed over the last few years. Now they’re criticized if they don’t allow players freedom, when back in the day freedom was nowhere to be found and it was a matter of shooting your way to a boss fight. Nowadays, freedom and choice are almost a requirement, forcing developers to make larger environments and giving players a wealth of choices that enhance the replayability value of a title.This, of course, is a much welcomed progression that can only lead to more complex and beautiful games in the future.

    • Eric @ The Warning Sign says:

      “I feel like every successive game in the Crysis franchise shows a dip in quality.”

      Yep, you are absolutely right. And you make a great point about the freedom in modern shooters. While I don’t have a problem with linearity per se, it’s nice to see games offer up multiple ways to get through an area. Even here with Crysis 3, most of the campaign is pretty linear, but there are occasional wide open areas that allow for a little more flexibility. It’s gotten to the point with certain other series (Call of Duty) where the environments almost feel claustrophobic because there is no breathing room. Then again, I would take this over the old school shooters that required tedious backtracking and finding key cards to open new doors. 🙂

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