The Walking Dead: 400 Days
System: Xbox 360 [also on PS3, PC, i0S and Vita (soon)]
Genre: Point-and-click adventure
Publisher: Telltale Games
Developer: Telltale Games
Release Date: July-August, 2013
Meant to bridge the gap between seasons one and two of Telltale’s The Walking Dead (my pick for 2012 game of the year), 400 Days is a much-welcomed expansion that plays out like a short story anthology. Rather than focus on a couple of characters like Lee and Clementine from season one, here we are introduced to five completely different people who are all brought together in the end.
The game gives you the option of playing through their stories (all of which take place at varying points of the zombie outbreak) as you see fit, and each segment lasts about 15-20 minutes. This gives just enough time to start caring for these characters while also craving more time with them.
Each story offers up a unique situation. One involves a prison bus being attacked by zombies en route; another revolves around a car accident. The characters are a diverse group, and all of them are well-written even though their appearances are brief.
There is a lot crammed into these little segments, and as expected, there are a number of difficult choices to make. Once again, your stats will appear at the end of the episode, allowing you to compare your decisions with the rest of the gaming public. In fact, in terms of gameplay, there are little differences between the mechanics of this and the first season. Telltale added a couple of missable achievements, but other than that, the gameplay is pretty much the same. That’s not a bad thing.
If there are faults to 400 Days, they are stemmed in it being almost *too* short. The episode can be finished in under two hours, even when exploring every dialogue option. The epilogue feels a bit rushed as well, though it will be interesting to see how/if it ties into season two. Still, I’m happy to get any bits of The Walking Dead experience that I can, and 400 Days is a satisfying appetizer until season two arrives in the fall.