Video Game Review: Stealth Inc. [PS Vita/PS3]

Stealth Inc. [PS Vita/PS3]

Stealth Inc.: A Clone in the Dark
System: PS Vita/PS3 (crossbuy) [also on PC, Mac, Linux and Android as Stealth Bastard Deluxe]
Genre: Stealth puzzle platformer
Developer: Curve Studios
Distributor: Curve Studios
Release Date: July 23, 2013

Stealth Inc has the distinction of being a stealth game that doesn’t really play like one. Most stealth games move at a laborious pace that requires sneaking around, waiting for guards to turn their backs, and hiding until the coast is clear. In Stealth Inc, there is still a lot of lurking in the shadows, but the game moves at a much brisker rate than you might have come to expect.

It’s also one tough bastard.

Stealth Inc scraps the idea of having a plot in favor of just throwing you — an unnamed “clone” — into action. This clone, with an appearance not unlike a South Park character, is forced to undergo a series of tests presented by an unknown overseer. This mysterious figure mocks the test subject when he dies by writing words of belittlement on the walls, but he also shares the occasional helpful tip to get through a tough area. These random blurbs help lighten the mood, a much-welcomed diversion from the difficult gameplay.

Stealth Inc. [PS Vita, 2013]

Split into eight chapters of ten levels each, the main campaign offers bite-sized puzzle-platforming action. In theory, each level can be completed in anywhere from 30 seconds to just a couple minutes. In reality, these can take much, much longer, as a lot of trial-and-error is required to solve the myriad of puzzles thrown in your direction.

In order to progress through an area, the clone must hack computers and push switches, all while dodging security cameras, lasers, patrolling enemies and other hellish contraptions. Each level is well-designed and offers generous checkpoints, but many of the puzzles are real head-scratchers. Certain areas can be incredibly frustrating — there were multiple times where I needed to step away just to clear my head — but there is a huge sense of accomplishment in solving some of the trickier bits. In other words, patience is required, but those elusive “Eureka!” moments make the grievances worth it.

In many ways, Stealth Inc reminds me of the highly-regarded indie title, Super Meat Boy. The fast-paced platforming action is very similar, right down to finding hard-to-reach optional items in clever locations. The stealth aspect adds a refreshing twist to this tried-and-true formula, and the brief levels make this an easy game to pick up and play.

Stealth Inc. [PS Vita/PS3]

One major plus is that there is a lot of potential for replay value here. For the extra-adventurous, each level can be replayed in hopes of getting the desired S-Rank high score. These in turn can unlock new levels and bonus suits, the latter of which can help shave off precious seconds in a time trial. There is also a nifty level editor, though unfortunately user-created levels cannot be shared at this time (the developers have stated that this feature will be patched in soon).

This game also has the benefit of being a Cross Buy title, meaning that one $9.99 purchase grants you access to both the PS3 and PS Vita versions. For this review, I focused entirely on the Vita experience, and this type of game is perfect for on-the-go action.

Stealth Inc offers plenty of bang for its buck, and its stealth-tinged gameplay is unique enough to make it stand out in the ever-expanding indie market. It helps to be a glutton for punishment with this one, but those who stick with it will find this to be a very gratifying experience.

8/10

 
(A copy of this game was provided for review.)

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7 thoughts on “Video Game Review: Stealth Inc. [PS Vita/PS3]

  1. jackdeth72 says:

    Hi, Eric:

    Am I the only one getting a distinct, yet nostalgic vibe and feel of the true Moldy Oldie, ‘X-Com’ from this newer offering, ‘Stealth, Inc’?

    The layout and “Blind Man’s Bluff’ feel of the missions are eerily familiar. In a good way. As are the use of wealth and reverse engineering of alien tech to acquire upgrades.

    Looks like a run ride!

    • Eric @ The Warning Sign says:

      Hi Jack, I never played the original XCOM, but I loved last year’s reboot of the series. There’s definitely a retro vibe to Stealth Inc, what with its punishing difficulty, 16-bit graphics and clever level designs. It’s a fun little game.

  2. Gary Smith says:

    Looks like fun at a reasonable price. Will have to put it on the list of games to pick up at some point. This one looks like something I’d wait until I finally get a PSVita for though, as it just seems like it would be best on Vita for some reason.

    Excellent review as always Eric.

  3. The Blog of Big Ideas says:

    I actually took a good look at it yesterday and thought about downloading it for the PS3 but my cheap nature stopped me. In reality, I hate buying games without reading about them first.
    Yours is the second review I read and even though you seem to recommend it, I have the feeling that the game plays better on a hand-held device like the Vita though. I might buy it if I find myself utterly bored this weekend.

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