System: PS Vita/PS3 (also on PC)
Genre: 2D Fighting
Developer: One True Game Studios & Iron Galaxy Studios
Publisher: Iron Galaxy Studios
Price: $9.99 (cross-buy on PSN)
Release Date: August 20, 2013
Divekick is simultaneously a parody and an homage to the fighting game genre. What started as an innocent joke — what if there was a fighting game where all you could do is dive and kick? — quickly grew legs and became a sensation on its own. Now this “minimalist” fighter has been unleashed onto the PC, PS3 and Vita, giving the general gaming public a chance to see what all the fuss is about.
The result? A bona fide cult hit.
Divekick‘s concept is kind of genius, really. While there is a good-sized community of hardcore fighting game fans, there are even more who steer away from the genre due to the overwhelming complexity of many modern titles (myself included). By stripping away the gameplay to its absolute purest form, Iron Galaxy Studios have created an immediately accessible game that anyone and everyone can play.
There are only two buttons to memorize: dive and kick. Essentially, dive is a jump button, causing the player to ascend vertically on the screen. While in the air, he can perform a kick. There are also special moves that can be used by pressing the two buttons together. Hitting your opponent with any kick variation will end the round. The first player to win five rounds is the winner of the match. That’s basically all you need to know.
What’s amazing is that there is a startling amount of depth to these seemingly simple encounters. An example of this is the game’s versions of “headshots”. If you manage to kick an opponent in the head, they become concussed for the next round, causing them to move incredibly slower than usual. This potentially creates a huge disadvantage for your opponent, making them easier targets for your next devastating kick (or headshot).
By only allowing for two moves, everyone is on the same level. In a way, each round feels like a poker game. You are constantly watching your opponent, learning their mannerisms and trying to outsmart them. Sure, some matter of luck is involved, but there will likely never be a situation where you feel you are outmanned from the start. That can’t be said for other fighting games.
Divekick has a total of thirteen characters, each one with their own style of play. Fighting game buffs will recognize most of these options as spoofs of characters from other titles. In fact, there are countless in-jokes scattered throughout the game, most of which will go over the heads of those not in the know. That’s not to say this is only funny to fans of the genre; that’s not the case at all. Some bits are just generally amusing, such as Uncle Sensei’s “pro tips” that display on loading screens. This is a game that does not take itself seriously at all, and it’s all the better for it.
As far as modes go, Divekick is incredibly basic. There are brief, nonsensical story modes for each character, but they grow tedious after finishing one or two of them. The real heart of the game comes in the form of its versus and online modes. Nothing compares to playing against friends locally or against random people online. Each match, when paired against someone else, is a tense, adrenaline-filled affair. Best yet, they are over relatively quickly, working perfectly as a quick go-to party option. Divekick + friends + booze = one hell of a gaming night.
The PSN version of the game is cross-buy, meaning one purchase nets you both the PS3 and Vita versions. I played both extensively for this review, and I noticed no differences in terms of content. The Vita even has a unique way to play local versus matches — one player uses the d-pad for their two buttons, whereas the other uses the right buttons (i.e. square and X). I had a harder time finding ranked matches on the Vita, but that could have been an aberration.
Divekick is an incredibly addictive little game, and it gets my vote for the best party title this year. While some may scoff at the notion of a two-button fighting game, I am willing to bet that most will get hooked when they actually sit down to play it. That’s what happened to me. Absolutely worth a look for everyone, not just fighting game fans.
(A copy of this game was provided by the publisher for review.)