Video Game Review: Dragon’s Crown [PS3/PS Vita]

Dragon's Crown [PS3/PS Vita]

Dragon’s Crown
System: PS Vita/PS3
Genre: Action RPG beat ’em up
Developer: Vanillaware & Atlus
Publisher: Atlus
Price: $49.99 (PS3), $39.99 (Vita)
Release Date: August 6, 2013

Dragon’s Crown is a stylish throwback to the old school beat ’em ups that once ruled the gaming world (think Golden Axe). In a genre that has struggled to maintain relevance in recent years, this latest offering from Vanillaware & Atlus feels like a breath of fresh air. By adding RPG elements to the classic brawler gameplay, the end result is one of the most enjoyable (and surprisingly in-depth) gaming experiences of the year.

The core of the game consists of side-scrolling hack ‘n slash action. There are six different characters — Fighter, Amazon, Wizard, Elf, Dwarf and Sorceress — to choose from, all of which are completely unique and offer their own brand of gameplay. The most popular choices seem to be the Amazon and Sorceress, but I opted for the Dwarf for my first playthrough. What can I say — I was feeling nostalgic for Gilius Thunderhead from the Golden Axe series.

The Dwarf’s biggest asset is his massive strength, and he has the ability to pick up enemies and throw them across the screen. These traits are quite useful, and they work especially well when paired with some of the other characters. The game is at its best when four players, all of different classes, are working together to annihilate whatever is on screen.

Dragon's Crown [PS Vita/PS3, 2013]

Each character can be upgraded with new combat techniques, increased health, etc. by gaining XP through the game’s campaign. There are a total of nine stages that can eventually be unlocked to play through at your whim. This may not sound like much, but each level has alternate routes, hidden rooms and diverse enemies, making each trip feel different than the last.

The stages are also wildly distinct from each other in terms of design. Underground caves, abandoned temples and fortresses are just a handful of locations you will come across. These areas always have randomized content in the form of both loot and enemies, and they culminate with some truly epic boss battles. These big fights are a major highlight, and they make each playthrough immensely rewarding.

Another addition meant to encourage multiple romps through each level comes in the form of side quests. These can be anything from killing a certain amount of an enemy type to finding a specific hidden room that is only accessible via rune magic. These are all completely optional missions, but they deliver huge XP bonuses and are usually quite fun to seek out.

Dragon's Crown [PS Vita/PS3, 2013]

As mentioned before, the levels can be played through at your discretion, but only after clearing the initial run through the first half of the game’s storyline. Once this is complete, however, the game really opens up, and it unlocks the ability to play online. This is where Dragon’s Crown positively shines.

While the game can be played — and enjoyed — solo, it’s even better when playing with others. The AI partners are decent, but nothing beats working together with a few friends. When connected online, other players can jump in and out of your campaign, immediately taking over control of an AI character. You also have the ability to join a random room and help others. The transition to online play is seamless, and it’s incredibly easy to sync up with friends.

Now, this wouldn’t be a proper Dragon’s Crown review without discussing its controversial art style. Ever since the game was announced two years ago, there has been a bit of an uproar in some circles about the hyper-sexualized visuals. This is an understandable concern, especially since the Amazon and Sorceress characters in particular both constantly seem on the verge of busting out of their tops. On the flip side, the men are mostly covered from head-to-toe, aside from the beefy, bare-chested Dwarf. Although I agree that some of the women are ridiculously designed, the overall art style is absolutely gorgeous. The hand-drawn visuals are stunning with smooth animations, and they remind me a lot of classic fantasy illustrations. I do not have a problem with this artwork — in fact, this is easily one of the most beautiful beat ’em ups I have ever come across — but of course, your mileage may vary.

Dragon's Crown [PS Vita/PS3, 2013]

Dragon’s Crown is available for both PS3 and PS Vita, and the two versions are nearly identical. The Vita version suffers from occasional slowdown during some of the more intense battles, but this is outweighed by the nifty touch screen features. The PS3 requires using the right analog stick to point a cursor on screen, whereas the Vita only requires a simple touch. The bite-sized levels are also perfect for the handheld, and I found myself playing on the Vita more often. However, the PS3 does have an advantage in that offers local co-op. Unfortunately, this isn’t a Cross Buy (or Cross Play) title, but characters can still be shared between the two systems using the cloud save function. You can’t go wrong with either version, so it comes down to a matter of preference (and convenience).

Dragon’s Crown isn’t exactly re-inventing the wheel here, but it is offering a refreshing and incredibly well-executed spin on one of the classic gaming genres. With so many quests and ways to play each stage, there is plenty of replay value. Completing a campaign with one character unlocks a brand new one at an increased difficulty — all things considered, there are upwards of 120 hours of potential gaming here if you were to play through every difficulty level with every character. And with such infectious, easy to pick up and play gameplay, that is certainly possible for any dedicated gamer. Don’t be surprised if this shows up in my Top 5 list at the end of the year.


(A copy of this game was provided for review.)

Video Game Review: Rock of Ages [XBLA, 2011]

Rock of Ages [XBLA, 2011]

Rock of Ages
System: Xbox 360
Publisher: Atlus
Developer: ACE Team
Release Date: August 31, 2011

Take a little bit Marble Madness, throw in some tower defense gameplay and add a quirky sense of humor, and you have Rock of Ages, one of the more unique titles to come out this year.

In the game, you control a giant boulder with your goal being to race through a course and then smash through your enemy’s gateway at the end. Your opponent’s goal is the same. The catch here is that both you and your adversary also have the ability to build up defense mechanisms to slow each other down and/or destroy the boulder itself.

Rock of Ages [XBLA, 2011]

At the beginning of a match, you are given a decent amount of cash to spend on defensive units that range from catapults to towers to cattle/elephants. You can earn more money by obliterating your opponent’s buildings while you are racing through the course. It is important to do all of this as fast as possible since your enemy is doing the exact same thing on their end. The idea is to load up on defense in a way that will make it difficult for your opponent to get through. This is easier said than done.

In fact, most of the time these strategic placements do little more than create a small nuisance for each boulder. It takes some real maneuvering (or just plain luck) to trip up your opponent on most courses, so ultimately these contests become more like full-on races against the clock than anything. Still, it’s fun to throw a bunch of diversions at the enemy while hoping they slip up now and again.

Rock of Ages [XBLA, 2011]

The game’s single player campaign has a little over 20 missions with a few boss battles included to spice things up. There is enough variety in course themes and design to keep things fresh throughout. I loved nearly all of the courses, and there was a good blend of challenging platform areas and fun levels designed to allow the boulders to maneuver at a fast pace.

Just as much focus was placed in the game’s multiplayer features, which is where the replay value really lies. This can be played online or via local split-screen, and it includes a unique mode that is perhaps most enjoyable of all: SkeeBoulder. As the name would suggest, it plays out like everyone’s favorite arcade game, Skeeball, with the addition of point multipliers as well. It’s fun and quick, and perfect for multiplayer action.

Rock of Ages [XBLA, 2011]

Rock of Ages is light-hearted in tone, and all the better because of it. In the single player campaign, cutscenes are whimsical in nature and often parody various historical and fantasy figureheads. Two of my favorites happen early on, in the form of nods to Lord of the Rings and Castlevania. This is a game that doesn’t take itself seriously at all, frequently including random fart noises for the hell of it, but it somehow works for the game’s atmosphere.

This sense of humor translates into the game’s visuals as well. The paper cutouts of enemies and fellow soldiers are amusing, and each course’s time period is reflected in the scenery. The interpretation of such historical figures as Michelangelo’s David are something to behold. On the audio side, the game’s epic music selections and laugh-out-loud sound effects make for a gratifying hybrid.

Rock of Ages is a charming title with a lot going for it. There are some minor quibbles, such as loose defensive controls and surprisingly long load times (for an arcade title), but this is still a lot of fun rolled into a bargain $10 price tag. I can’t wait to see what developer ACE Team comes out with next.