Last year I announced the creation of a Retro Gaming Project in which I would finally go back and play through all of the classic NES and SNES games I missed over the years. This is a long work in progress with no set end date.
Genre: Run and gun
Release Date: February 1988
Super C, the 1990 sequel to Contra, may very well be my favorite video game of all time. I know a great deal of my love for the game is owed to nostalgia — it was one of the first I ever played — but I still love dusting off the old cartridge and playing it today. Amazingly, even after all these years, I had never played the original game in the series. In an effort to go back and kick-start this Retro Gaming Project, Contra seemed as good of a choice as any to get back into it.
I felt right at home instantly.
The run-and-gun, shoot ’em up gameplay fits in perfectly with the excess of 80s action movies, and the two dudes on the box art are even dead ringers for Rambo and Dutch from Predator. The plot is standard sci-fi/action fare — aliens have invaded Earth, and only Bill “Mad Dog” Rizer and Lance “Scorpion” Bean are bad enough to destroy them.
The gameplay basically consists of shooting everything that moves while dodging enemies and stray bullets. In fact, it’s most beneficial to keep a finger on the shooting button the entire time — you never know when an enemy will pop up out of nowhere.
There are eight levels in total, all but two of which are side-scrolling fare. The other two, the “Base” levels, place the camera behind the player, only showing one room at a time. Once the room is cleared of enemies, it’s onto the next one and then the next after that, ultimately culminating with a boss fight.
The boss fights are glorious as expected, with some really ugly mothers tossed in there. These are always some of my favorite moments in the Contra series, and they do not disappoint here. Destroying the alien heart in the final level is immensely satisfying.
Also as expected, Contra is one tough son-of-a-bitch. When I first started playing, I struggled to make it past the first level. I mean, three lives only last so far, especially since it takes just one hit to die. That’s when I remembered the famous Konami code:
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
With that, I had 30 lives, and the gameplay experience became instantly more gratifying for a rusty gamer like myself. Although it felt a bit shameful to cheat like that, I was happy to make it past the second level and ultimately beat the game. Major props to Konami for realizing their game was hard as hell by throwing a bone for the rest of us.
I would be remiss not to mention the existence of the greatest weapon ever created in gaming history: the spread gun. It remains the best, most rewarding gun I have ever come across, and using it is one of the action genre’s greatest thrills. The other weapons (i.e. the laser gun and cluster shot) are effective as well, but nothing compares to the almighty spreader.
Contra still holds up remarkably well today, especially if played with a friend. The run-and-gun gameplay remains a blast (albeit an often infuriating one) on your own, but co-op is the way to go if you have that option. I’m glad that I was able to go back to this classic, even though Super C is still the better game for my money.